Source: Ultimate Spheres of Power

The divine heretic is considered a villain by some, but knows his way is the true way if others can simply be brought to bear.

This archetype requires sphere warpriest or champion warpriest.

Domain Spheres

At 1st level, the divine heretic gains two spheres as his domain spheres. The first of these spheres is the War sphere. A divine heretic gains the War sphere and Totemic Aura as bonus talents, as well as the Personal Conflict drawback.

This drawback may be bought off as normal. If the divine heretic already possesses the War sphere, then the Totemic Aura talent is gained as a bonus talent with no drawback. If both are already possessed, then he may choose any talent from the War sphere as a bonus talent.

The second domain sphere may be any sphere of the divine heretic’s choice. A divine heretic uses his class level as his caster level with both his domain spheres. This stacks normally with caster levels gained from other sources.

This replaces blessings.

Domain Mastery (Su)

At 10th level, the divine heretic can expend two uses of his fervor to add any one magic talent from his domain spheres that he qualifies for to his list of talents known for the purposes of a single use of a sphere ability. He may use this ability with his fervor class ability without needing to spend additional fervor.

This replaces channel energy.

Endless Fervor (Su)

At 20th level, once per day as a swift action, the heretic may connect with the cosmic source of all their power, unhindered by the interference of the divine. During this action, he may use an unlimited number of sphere abilities from his domain spheres that target himself or his equipment. He must pay spell point costs normally.

This replaces aspect of war.


Archived: Original version (from before Ultimate Spheres of Power)