Proficiencies

Champion warpriests are proficient with simple weapons, as well as the favored weapon of his deity, light armor, and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This alters proficiencies.

Casting

The champion warpriest may combine spheres and talents to create magical effects. The champion warpriest is considered a Mid-Caster and uses Wisdom as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature, as well as the warpriest’s ability to spontaneously cast ‘cure’ or ‘inflict’ spells.

Sacred Talent

At 1st level, the champion warpriest gains one magic sphere associated with a domain granted by his deity. The spheres associated with each domain are listed on Table: Domain Spheres.

Table: Domain Spheres

DomainAssociated Sphere
AirWeather
AnimalAlteration
ArtificeCreation
ChaosFate
CharmMind
CommunityProtection
DarknessDark
DeathDeath
DestructionDestruction
EarthNature
EvilFate
FireNature
GloryEnhancement
GoodFate
HealingLife
KnowledgeDivination
LawFate
LiberationWarp
LuckFate
MadnessMind
MagicDivination
NobilityWar
PlantNature
ProtectionProtection
ReposeLife
RuneEnhancement
ScalykindAlteration
StrengthEnhancement
SunLight
TravelWarp
TrickeryIllusion
VoidWarp
WarWar
WaterNature
WeatherWeather

Spell Pool

The champion warpriest gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Blended Training

A champion warpriest gains 3 talents every 4 levels; the same as he gains caster levels. Whenever he gains a talent he may choose to gain either a magic talent or a combat talent. Champion warpriests use their casting ability modifier as their practitioner modifier.

Fervor

The champion warpriest’s fervor ability may be used to cast sphere effects in place of warpriest spells. All other abilities and limitations of fervor are unchanged.

This alters fervor.

Greater Training

The champion warpriest may choose to lose sacred weapon to instead gain a combat or magic talent at every class level. He may not take this option if possessing an archetype that would alter or replace sacred weapon.