Archived
The original version of Apex Predator (Ranger Archetype), from before Ultimate Spheres of Power. Not part of the current rules.
Source: Archetypes of Power
The apex predator may be close to nature, but he also dominates it, through his use of tools and weapons. He understands nature, but the wilds are a skill set, and do not define him.
Proficiencies: An apex predator is proficient with simple weapons, as well as light armor and bucklers. In addition, if this is the character’s first level in any class, he may select a martial tradition of his choice.
This modifies weapon and armor proficiencies.
Casting: An apex predator may combine spheres and talents to create magical effects. An apex predator is considered a Low-Caster and uses Wisdom as her casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
This replaces the spells class feature, wild empathy, and endurance.
Spell Pool: The apex predator gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her class level + her Wisdom modifier. This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents: An apex predator gains a magic talent every time she gains a caster level.
Combat Training (Ex): The apex predator is considered a Proficient practitioner, gaining spheres and talents as appropriate. Apex predators use Wisdom as their practitioner modifier.
This replaces all combat style feats.
Wilderness Scout: At 1st level, the apex predator gains the Scout sphere as a bonus sphere, or a talent from that sphere if she possesses it already. When using her scout ability, she may substitute a Survival check for the appropriate Knowledge check at a -5 penalty. At 8th level, she no longer takes a -5 penalty.
This replaces tracking and swift tracking.