Source: Ultimate Spheres of Power
The apex predator may be close to nature, but he also dominates it, through his use of tools and weapons. He understands nature, but the wilds are a skill set, and do not define him.
Proficiencies
An apex predator is proficient with simple weapons, as well as light armor and bucklers. In addition, if this is the character’s first level in any class, he selects a martial tradition of his choice.
This alters weapon and armor proficiencies.
Casting
An apex predator may combine spheres and talents to create magical effects. An apex predator is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces the spells class feature, wild empathy, and endurance.
Spell Pool
The apex predator gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier. This pool replenishes once per day after roughly 8 hours of rest.
Magic Talents
An apex predator gains a magic talent at 2nd level and every 2 levels thereafter.
Combat Training (Ex)
The apex predator is considered a Proficient practitioner, gaining spheres and talents as appropriate. Apex predators use Wisdom as their practitioner modifier.
This replaces all combat style feats.
Wilderness Scout
At 1st level, the apex predator gains the Scout sphere as a bonus sphere, or a talent from that sphere if he possesses it already. When using his scout ability, he may substitute a Survival check for the appropriate Knowledge check at a -5 penalty. At 8th level, he no longer takes a -5 penalty.
This replaces tracking and swift tracking.
Archived: Original version (from before Ultimate Spheres of Power)