Source: Ultimate Spheres of Power

Alignment

Any neutral

Casting

At first level a yamabushi may combine spheres and talents to create magical effects. A yamabushi is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces the stunning fist class feature.

Spell Pool

A yamabushi at first level gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1).

In addition, he may treat his spell points as if they were ki points for all ki powers and class features, including the standard benefits usually available through a ki pool such as making extra attacks or improving one’s AC. This pool replenishes once per day after roughly 8 hours of rest.

This replaces the ki pool gained at 3rd level.

Magic Talents

A yamabushi only gains a magic talent at 4th level and every 4 levels thereafter.

Woodsman

Yamabushi, in their search of enlightenment, often begin their study in the wilderness, sometimes never even leaving the harsh solitary lifestyle. At first level, a yamabushi gains the Nature sphere as a bonus sphere.

This replaces the bonus feat gained at 1st level.

Natural Self

At 20th level, a yamabushi is treated as a fey rather than as a humanoid (or whatever the yamabushi’s creature type was) for the purpose of spells and magical effects.

He also gains DR 10/cold iron. Finally, the yamabushi gains the ability to enter a state of perfect calm. During this time, the yamabushi can take no actions, but he does regain spell points at the rate of 1 point per hour spent at calm. He cannot use this ability to gain an amount of spell points in excess of his maximum.

This replaces perfect self gained at 20th.


Archived: Original version (from before Ultimate Spheres of Power)