Animate Tornado (Dual Sphere)
Prerequisites: Enhancement sphere (Animate Object (enhance)), Weather sphere (Tornado Lord, Wind Lord).
Benefit: You may animate a tornado, whirlwind, or dust-devil using Animate Object any time you are within wind of severity level 4 or higher. Treat this as an animated object of Huge size (even if you could not normally animate Huge objects). It has the whirlwind universal monster ability (10-20 feet high, 1d8+15 damage, DC 23), but is constantly in whirlwind form and cannot leave it. It also has the fluid and additional movement (fly) abilities, but no construction points. For every 5 caster levels above 10 you have in the Weather sphere, the tornado gains +4 Strength and the DC for its whirlwind ability gains a +2 bonus (for a total increase of 4). You may use the Bestow Intelligence and Bestow Life talents on this tornado.
Atmospheric Imbuement (Dual Sphere)
Prerequisites: Destruction sphere, Weather sphere.
Benefit: When using (blast type) talents from the air, electrical, or sonic blast type groups, or any blast type deemed appropriate by the GM, when there is an area of rain and wind both at or above category 4, your destructive blast bypasses spell resistance.
Aurora (Dual Sphere)
Prerequisites: Light sphere, Weather sphere.
Benefit: When you use control weather, you may also choose to increase the light level by one step in the same area, up to a maximum of normal light. At 10th caster level, you may increase the light level by an additional step. Areas of magical darkness in range of this effect are unaffected, their light levels remaining unchanged.
Baleful Storm (Dual Sphere)
When thunder rolls and lightning cracks, your minions rise.
Prerequisites: Death sphere (Mass Reanimate), Weather sphere (Rain Lord).
Benefit: When you use control weather to create or control Precipitation of severity 4 or more, you may choose to spend 2 additional spell points. If you do, you may reanimate any number of corpses within the area of controlled weather each round as a move action without paying the base ability spell point cost. Your Hit Dice limits apply to the total number you may reanimate with this ability, and the reanimated undead only last as long as your control weather is creating or controlling Precipitation of at least severity level 4.
Coronal Shroud (Dual Sphere)
Prerequisites: Light sphere, Weather sphere (at least one (mantle) or (shroud) talent).
Benefit: When you spend a spell point to cause a creature to glow with bright light, you may either choose to have them count as under the effect of your mantle as long as the bright light lasts or choose a type of weather, causing them to count as being under the effect of an additional shroud of that weather type.
Cumulative Nimbus (teamwork)
Prerequisites: Weather sphere (any (shroud) talent), magic skill bonus +5.
Benefit: When a creature is under the effect of shrouds produced by multiple casters with this feat, any saving throws against one of these shrouds is made against the highest DC of any such shroud. Shrouds produced by casters without this feat are unaffected and other shrouds cannot use their DC.
Haboob Lord
Prerequisites: Weather sphere, caster level 5th.
Benefit: When you are using control weather to create Wind of severity level 4 or above in an area of Aridity severity level 3 or above, you may cause a dust storm even if there is no sand or dust in the area. Dust storms blow fine grains of sand that obscure vision, smother unprotected flames, and can even choke protected flames (50% chance). At Wind severity level 5, a dust storm deals 1d3 points of nonlethal damage each round to anyone caught out in the open without shelter and also poses a choking hazard (see Drowning, except that a character with a scarf or similar protection across her mouth and nose does not begin to choke until after a number of rounds equal to 10 + her Constitution score).
Layered Shroud
Prerequisites: Weather sphere (one (shroud) talent), caster level 10th.
Benefit: When you use a shroud as a standard or full-round action, you may spend a spell point to use a different shroud on the same target as a swift action. If the first shroud affected multiple targets (as with Encompassing Shroud), the second affects any one of the targets and may not be combined with Encompassing Shroud.
Localized Changes (Dual Sphere)
Prerequisites: Time sphere (Time Of The Season (time)), Weather sphere.
Benefit: While concentrating on Time Of The Season, instead of choosing a season’s additional effects (such as spring’s overgrowth or summer’s intensified heat) you may adjust the weather inside the effect’s area as though using control weather. You cannot choose a season’s additional effects if you adjust the weather inside Time Of The Season’s area. If you spend a spell point to allow Time Of The Season to continue without concentration, any weather severity changes you made continue for Time Of The Season’s duration.
Note: Changes to weather inside the area of effect should generally match a season’s normal weather, such as winter having Cold and snow and summer having Heat, subject to GM discretion. Generally speaking, wind is appropriate in any climate, but Cold, Heat, Precipitation, and Aridity will vary by season, or whatever may be appropriate for that region.
Suggested weather conditions (for each season):
Winter: Cold, Precipitation.
Spring: Heat, Precipitation.
Summer: Heat, Aridity.
Fall: Cold, Aridity.
Mantled Caster
Prerequisites: Weather sphere, any (mantle) talent, magic skill bonus +5.
Benefit: For the purposes of your (mantle) talents you are always treated as being under the effect of your mantle and gain benefits from any (mantle) talents as if the weather were one step more severe. This does not apply to other creatures you bestow your mantle on.
Rain Of Renewal (Dual Sphere)
Prerequisite: Life sphere (Stabilizing Invigoration), Weather sphere.
Benefit: When you use control weather to create or control Precipitation of severity 2 or more, you may choose to spend 1 additional spell point. If you do, all dying creatures within the affected area immediately stabilize. Additionally, all allies have all bleed effects ended as if you had successfully used the Heal skill to perform first aid. This benefit lasts for 1 minute or until you stop concentrating on the control weather effect, whichever comes last.
Thrum Of Rain
Prerequisites: Weather sphere; bardic performance or raging song class feature.
Benefit: When you start a bardic performance or raging song, you may use your control weather ability as part of the same action. As long as the song continues, you may maintain the effect as part of the song without concentration or spending spell points. Once your performance ends, you must either begin concentrating on the effect or spend a spell point to allow it to continue without concentration.
Tornado Companion
Prerequisites: Weather sphere; animal companion with an effective druid level of 7.
Benefit: You can select a tornado to serve as your companion. You acquire and advance this creature in the same way as the companion detailed in the class feature used as a prerequisite for this feat. You can also dismiss the creature as dictated by your class feature.
Tornado (companion)
Starting Statistics
Size Large, Speed fly 50 ft. (Good); AC +3 natural armor, Attack slam (1d4); Str 16, Dex 17, Con -, Int -, Wis 3, Cha 1; Special Qualities fluid, whirlwind (10-15 ft. high, 1d4+3 damage, DC 10 + 1/2 HD + Str modifier), construct immunities, darkvision 60 ft. CMD cannot be tripped
Fluid: A tornado companion is unusually fluid; it may squeeze through tight spaces as if it were two sizes smaller than it actually is.
Mindless: Tornado companions have no Intelligence score and possess the mindless trait. In spite of this, tornado companions may learn one trick, plus additional bonus tricks as noted on Table: Animal Companion Base Statistics (in the Pathfinder RPG Core Rulebook). Tornado companions have no skill points, but they gain feats as if they had an Intelligence score as noted on Table: Animal Companion Base Statistics.
Whirlwind: A tornado companion is always in whirlwind form (see Pathfinder RPG Bestiary Appendix 3: Glossary)
Note: As a construct, a tornado companion does not gain increased hit points from a high Constitution score, but instead gains 30 bonus hit points from its size. It has base attack bonus and saving throws as normal for an animal companion.