Source: Ultimate Spheres of Power

Casting

The sphere skald may combine spheres and talents to create magical effects. The sphere skald is considered a Mid-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.) This replaces the spells class feature.

Spell Pool

The sphere skald gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents

A sphere skald gains 3/4ths of a magic talent every level (the same progression as he gains caster levels). Whenever the sphere skald would receive a magical talent from his class, he may instead choose a bardic masterpiece or skald saga he meets the prerequisites for. His caster level with masterpieces is equal to his class level.

Sphere Kenning (Su)

At 5th level, a sphere skald is learned in the magic of other casters, and can expand his magic in untested ways. By increasing the casting time by 1 step, the sphere skald can add any one magic talent to his list of talents known for the purposes of a single use of a sphere ability. At 9th level, he may choose two talents instead of one. At 13th level, he may choose up to three talents instead.

The sphere skald can choose a new base sphere with this ability. The sphere skald can use this ability once per day at 5th level, twice per day at 11th level, and 3 times per day at 17th level.

This replaces spell kenning.


Archived: Original version (from before Ultimate Spheres of Power)