Benevolence (Dual Sphere)
Prerequisites: Life sphere (Fount Of Life), Protection sphere.
Benefit: Whenever an ally within range of your cure ability that is under the effects of an aegis is damaged, you may spend a spell point as an immediate action to heal them with hit points from your fount of life. This may keep the target from dying.
Blurred Boundary (Dual Sphere)
Prerequisites: Illusion sphere (any (glamer) talent), Protection sphere.
Benefit: Any attack that deals enough damage to break through your barrier treats all creatures that are contained within the barrier as if they were under the effects of a single (glamer) talent you possess before dealing damage. This glamer effect only applies to the attack that penetrates the barrier.
When creating a non-trick glamer you may also grant the effects of a single aegis you possess to the target. The aegis effect added this way uses the duration of the glamer instead of its normal duration. This is not an actual aegis and does not provide any other benefits, such as those granted by the Status talent of the Protection sphere.
Catty Observer
“She brings the food on a regular basis, delivering the fine dry cubes of nourishment to my bowl. She is worth protecting.” – Meowlin the Omnicatster
Prerequisites: Life sphere (Diagnose) or Protection sphere (Status); magic skill bonus +3.
Benefits: Whenever you spend an action to learn details about a living creature with the Diagnose talent, you may attempt any 1 skill check to learn additional information about the target or the target’s surroundings as a free action, as though you were standing in or adjacent to the target to attempt such a check (such as a Diplomacy check to determine the target’s attitude, Perception to observe the target or the target’s surroundings, Sense Motive to determine a hunch about the target’s mood or mannerisms, etc.). If you possess the Protection sphere Status talent, you may attempt skill checks to learn additional information about a target or its surroundings while they benefit from one of your aegis effects, but must spend the normal action required to attempt such a check.
Note: This feat allows you to attempt skill checks to learn various information at long ranges; if you could use the Diagnose talent or know information because of the Status talent, you may attempt skill checks from the target’s square, or about the target. This feat does not allow you to affect the target or others with such a skill check, such as attempting to Intimidate a creature or use Heal to treat a creature.
Companionship
Prerequisites: Protection sphere, 3rd-level paladin.
Benefit: When you use an aegis on an ally, they are considered physically closer to you. Any supernatural class ability you gain as a paladin treats the ally as being within 5 feet of you, provided you have line of sight to them and are not required to physically touch them.
Confining Circle
Prerequisites: Protection sphere (Repel Chaos/Evil/Good/Law (ward)).
Benefit: When you create a Repel ward, you may invert it, so that creatures of the repelled alignment can enter freely, but must attempt a Will saving throw to leave the warded area.
Defensive Vigilance (Dual Sphere)
Prerequisites: Protection sphere, War sphere.
Benefit: While an ally is within the area of one of your wards, you may rally that ally. When you rally an ally who has an aegis you created attached to them, you may sacrifice an aegis to reduce the spell point cost of the rally by 1 spell point.
Dimensional Aegis (Dual Sphere)
Prerequisites: Protection sphere, Warp sphere.
Benefit: You gain a (succor) talent that lets you sacrifice an aegis borne by an ally other than yourself to swap places with them by teleporting. They must be within range of your teleport ability, but you do not need to be normally able to teleport others.
The ally must be willing or unconscious. This may be done in response to an attack before the results of the attack are determined. If so, the attack changes target to whomever is now occupying the space now occupied by the original target. The attack is not rerolled.
Energy Reflection
Prerequisites: Protection sphere (Energy Resistance (aegis, ward)).
Benefit: Whenever a creature attacks the bearer of your Energy Resistance aegis, and the damage is reduced by that aegis, you may choose for that creature to suffer damage equal to the amount of damage reduced by the Energy Resistance aegis. The damage is of the same type as it was originally inflicted.
Enmity Ward
Prerequisites: Protection sphere, favored enemy class feature.
Benefit: You may create a ward that repels all your favored enemies, as the Repel ward. You may apply your bonus to hit your favored enemies to the DC of this ward.
Forceful Hand (Dual Sphere)
Prerequisites: Protection sphere, Telekinesis sphere.
Benefit: You gain a (succor) talent that lets you sacrifice an aegis to use a telekinetic effect to defend the creature that bore the aegis. You may make a telekinetic Catch on an attack made on the creature, or, if you possess the Telekinetic Push talent, you may perform a push on an enemy that is adjacent to the creature.
Graphomancy
Prerequisites: Craft (calligraphy) 1 rank, Protection sphere.
Benefit: You have learned to use ancient writings and symbols to enhance your Protection sphere abilities. When you create a ward, you gain a bonus to your caster level equal to half the number of ranks you have in the Craft (calligraphy) skill, rounded up. This can not increase your caster level above your Hit Dice.
Guarded Step (Dual Sphere)
Prerequisites: Protection sphere, Warp sphere.
Benefit: When teleporting yourself or a group that includes yourself to a location within a ward you created, you may reduce the action required by one step, from a standard action to a move action or from a move action to a swift action, but not to an immediate action or free action.
Guarding Dark (Dual Sphere)
Source: Polished Dark
Prerequisites: Dark sphere, Protection sphere.
Benefit: You gain the following abilities based on the Dark sphere and Protection sphere talents you possess:
- Darkness’s Embrace: You may use (succor) talents to sacrifice cloak effects you create as though they were an aegis. A cloak sacrificed this way must be one that has been made to continue without concentration.
- Shadow Cage: Wards you create are treated as a gloom you created for the purposes of other abilities and effects (such as your cloak ability and conflicting with light effects); this does not alter the light level or carry any other effects of your gloom. Whenever you create a ward, you may spend 1 spell point to add a gloom’s effects to the ward’s area, paying any additional spell point costs for the gloom or its options as appropriate.
- Umbral Protection: Whenever you grant an aegis to a creature, you may spend 1 spell point to add a cloak modified with a (meld) to that aegis, paying any additional spell point costs for the cloak or its options as appropriate.
Homeguard Magic (Dual Sphere)
Prerequisites: Mana sphere, Protection sphere.
Benefit: Whenever you create a ward, you may also use your shuffle inside that ward’s area of effect. You may maintain concentration on this ward and shuffle with the same action. A shuffle created this way does not alter the effects of the ward created as part of the same action.
Immutable Protection
Prerequisite: Protection sphere.
Benefit: You receive a +4 insight bonus to MSB and MSD for any magical skill check made by your wards. This includes casting the ward and any checks made to dispel or repress magical effects because of a ward ability.
Luminous Aegis (Dual Sphere)
Prerequisites: Light sphere, Protection sphere.
Benefit: As a swift action, you may make an ally glow if they are bearing an aegis you created. You must use a separate action to make them glow brightly, and the duration of the glow does not change.
Malediction (Dual Sphere)
Prerequisites: Fate sphere, Protection sphere (Punishment)
Benefit: When you use the Punishment succor, you may target the attacker with a word in place of dealing the damage from Punishment. The spell point cost of such a word is reduced by 1, to a minimum of 0. In addition, when using the Punishment succor, you may end a word or motif effect which you have spent at least one spell point on in place of ending an aegis.
Source: Card Casting 2: Counters and Control
Martial Aegis (Combat)
Prerequisites: Protection sphere, base attack bonus +1.
Benefit: When you create an aegis on yourself, you may use your base attack bonus as your caster level for the purpose of effect (but not duration). If you use a (succor) talent on this aegis, you may also use your base attack bonus as your caster level for the succor.
Plexing Boon (Dual Sphere)
Source: Expanded Spheres: Baron’s Lost Apocrypha
Prerequisites: Enhancement Sphere, Protection Sphere (Plexing Aegis)
Benefit: Whenever you would activate a Plexing aegis, you may turn it into a single enhance effect that you can create rather than an aegis. You must pay the spell point cost of the enhance normally and it follows all of the same stipulations as an aegis created with Plexing aegis.
Tribal Fortification (Dual Sphere)
Prerequisites: Protection sphere, War sphere.
Benefit: When you create a ward, you may spend a spell point to add the effects of a totem ability you have to it. If you do, the entire area of your ward is a totem (even if your totem would normally be smaller), and your rallies work within this ward as if they were within any other totem that you created.
Warded Bones (Dual Sphere)
Undead that you create are even harder to destroy than normal.
Prerequisites: Death sphere, Protection sphere.
Benefit: When you reanimate a corpse, you can also apply an aegis to the undead. The spell point cost of the aegis must be paid as well. This aegis remains in effect as long as the undead is not destroyed, and cannot be dispelled separately. If combined with Mass Reanimate, each aegis must be paid for separately.
Neither Permanent Undead nor Lingering Necromancy can extend the duration of these aegises past the base duration of reanimate.
Warning Sign (Dual Sphere)
Prerequisites: Protection sphere, War sphere.
Benefit: Allies receive a +1 circumstance bonus to initiative per aegis they bear that you created. This bonus stacks with itself.
Archived: Ultimate version (before Polished)