Rather than granting boons and bonus spell points, sphere-specific drawbacks grant the target an extra magic talent in their prerequisite sphere. The prerequisites of the selected talent must be fulfilled. A creature does not gain this bonus magic talent until they gain the sphere-specific drawback’s prerequisite sphere. A sphere-specific drawback may be removed by spending a magic talent, in essence ‘paying back’ the talent gained from the drawback.

It is possible to have multiple sphere-specific drawbacks from the same sphere, but some drawbacks are incompatible with each other. These are listed under each drawback as ‘incompatible’. Occasionally a sphere-specific drawback grants a bonus feat in place of a bonus magic talent. Such sphere-specific drawbacks must be bought off with a feat instead of a talent, and may only be bought off in this fashion if the caster meets the bonus feat’s prerequisites.

You cannot gain sphere-specific drawbacks when gaining a sphere through temporary talents (such as those that are only gained for a single casting or that last less than 24 hours), nor use a temporary talent to buy off a sphere-specific drawback you possess.

Fueled by Futility

You must select Violent Recuperation with this talent. You can only use your Life abilities when Violent Recuperation is triggered.

Incompatible: Glorious

Glorious

You are not a healer, you are a soldier, and life cannot be given before it is taken. You cannot use your Life sphere abilities without successfully attacking a worthy enemy first. You gain the Taste Of Victory talent as your bonus talent for this drawback, but you can only use your Life abilities when Taste Of Victory is triggered.

Incompatible: Medicinal

Inhuman Healing

Your cure effects cannot heal living creatures. You gain Esoteric Healing with the bonus talent gained through this drawback.

Limited Restoration

Choose either restore or cure/invigorate. You can only use this ability or abilities and lose the ability to use the ones not chosen.

Medicinal

You must select the Instill Life talent with the bonus talent granted by this drawback, and you can only use your Life sphere abilities through this talent.

Incompatible: Glorious, Sympathetic

Regenerate

You may only target yourself with your Life sphere abilities.

Incompatible: Sympathetic

Slow Recovery

You lack the ability to cause rapid healing. You must select the Revitalize talent with the bonus talent granted by this drawback, and cannot use cure unless you use it through the Revitalize talent.

Incompatible: Limited Restoration (restore)

Sympathetic

You may only restore others by taking their afflictions unto yourself. You must select the Empathic Healing talent with the bonus talent gained from this drawback and can only use the restore ability with the Empathic Healing talent.

Incompatible: Limited Restoration (cure/invigorate), Medicinal, Regenerate

Unnatural Remedy

Your healing magic may be cold, eerie, harsh, or pervasive. Whenever you use cure, restore, or invigorate on a target (even yourself), they reflexively resist (even while unconscious), and must attempt a Will saving throw against the effect as if they were an unwilling target. On a success, restore is negated and any healing or temporary hit points bestowed by cure or invigorate are halved. Targets cannot choose to fail this saving throw.