Blessed Necromancy (Dual Sphere)

Your power over the dead extends to influence over their destiny.

Prerequisites: Death sphere, Fate sphere.

Benefit: You may use your word abilities as ghost strikes (using your Death sphere caster level to determine range and number of targets but your Fate sphere caster level for any other effects). Additionally, when you reanimate one or more targets, you may target them with a single word ability as a free action. If the undead creatures are maintained through concentration (such as through the Sustained Reanimation talent), you may concentrate on this word and the reanimation as part of the same action.

Consecrated Affinity (Dual Sphere)

Your presence warps the fabric of magic, binding creatures together.

Prerequisites: Fate sphere, Mana sphere (Magical Conduit).

Benefit: As a free action that can be taken outside of your turn when you have a consecration active, you may create a manabond with any willing creature within the area or creature which has failed its saving throw against the consecration. This manabond lasts for as long as the bonded creature remains within your consecration, but you do not otherwise need to concentrate on the manabond to continue its effects.

Doublespeak (Dual Sphere)

What might spell doom for one listener brings the greatest of joy to another.

Prerequisites: Fate sphere (Echoing Word [mass]), Mind sphere; or Fate sphere, Mind sphere (Mass Charm [mass]).

Benefit: When you use a charm, cloud, or word, you may spend 1 additional spell point to affect the target, targets, or creatures in the area with a different charm, cloud, or word you may create if they are of a certain alignment (designations may include specifications such as lawful good, any good, or any nongood). Creatures of that alignment are instead affected by a different charm or cloud effect of your choice of the same strength that you may create, or a word you may cast, chosen when you cast the first effect. You must spend spell points for the secondary effect as normal.

Ecumenicism

Prerequisite: Fate sphere.

Benefit: Whenever you use a word or consecration (or spell or ritual based on a word or consecration), you may choose an alignment within one step of your own. Determine the effect of the word or consecration as if you had that alignment.

Endless Possibilities (Dual Sphere)

Prerequisites: Fate sphere, Life sphere.

Benefit: Whenever you use a Life sphere ability on an ally, they receive a +1 luck bonus to all attack rolls, saving throws, skill checks and ability checks until the end of their next turn. This bonus increases by +1 for every 5 Life caster levels you possess.

Fated Summons (Dual Sphere)

Source: Expanded Spheres: Baron’s Lost Apocrypha

Prerequisites: Conjuration Sphere, Fate Sphere

Benefit: Whenever you summon a companion, you may spend one spell point to apply a word or motif to them as part of the same standard action. If you do so, the word or motif lasts for its normal duration.

Lifebound Auspician

You bend the forces of the cosmos to the heartbeat of mortality.

Prerequisites: Fate sphere; Death sphere or Life sphere; caster level 3rd.

Benefits: Whenever a Fate sphere effect you create would use an alignment, you may instead choose living or undead. Living and undead are considered opposite alignments that are 3 steps away from each other and do not have an alignment aura (such as determining additional penalties to the saving throw associated with the Enmity (word) talent or the Reveal Alignment (consecration) revealing whether the creatures inside are living or dead).

You must possess the Death sphere to choose living or the Life sphere to choose undead. You may treat yourself as either living or undead when creating a consecration to exclude yourself from its effects (as you would normally be your own alignment and unaffected).

In addition, whenever you use the Serendipity consecration, you may modify it with one of the following:

  • Living Bastion (requires Life sphere): Instead of its regular effects, your Serendipity consecration bonus changes to sacred and only grants bonuses to living creatures (or penalizes undead creatures if you possess the Greater Serendipity talent), increasing by +1 for every 10 caster levels you possess. Any living creature healed by a magical effect inside this consecration heals up to an additional +1 hit point per Hit Dice they possess (to a maximum of the original amount healed).
  • Unliving Bastion (requires Death sphere): Instead of its regular effects, your Serendipity consecration bonus changes to profane and only grants bonuses to undead (or penalizes living creatures if you possess the Greater Serendipity talent), increasing by +1 for every 10 caster levels you possess. Any undead created inside this consecration gains an additional +1 hit points per Hit Dice they possess.

Sphere effects modified with this feat are still treated as the original talent for all purposes, and as such, do not stack with those same talents unmodified by this feat. This prevents a character from benefiting from both the Hallow (word) against evil and the Hallow (word) against undead, as modified by this feat, against the same target or effect. Likewise, a regular Serendipity consecration and the Living Bastion-modified Serendipity consecration’s effects would not stack, despite granting different bonus types.

Note: For the purposes of this feat, a living creature is any creature with a Constitution score.

Example: A Fate sphere caster uses the Divine Force (consecration) talent. Instead of using the Fate sphere caster’s alignment, the caster chooses living and affects any undead, regardless of their alignment, and does not affect living creatures. That same caster uses the Enmity (word) talent, choosing undead and targeting a living creature. The living creature must succeed at a Will saving throw or be blinded as though their alignment were 3 steps away from the caster’s.

Malediction (Dual Sphere)

Prerequisites: Fate sphere, Protection sphere (Punishment)

Benefit: When you use the Punishment succor, you may target the attacker with a word in place of dealing the damage from Punishment. The spell point cost of such a word is reduced by 1, to a minimum of 0. In addition, when using the Punishment succor, you may end a word or motif effect which you have spent at least one spell point on in place of ending an aegis.

Source: Card Casting 2: Counters and Control

Sanctified Vigilance (Dual Sphere)

Prerequisites: Fate sphere, War sphere (any (rally) talent).

Benefit: You may use rallies on allies within the area of your consecrations even if you do not share a mandate with them and they are not within range of one of your totems.

Whole-Set Blast (Dual Sphere)

Prerequisites: Destruction Sphere (Conflagrant Cluster), Fate Sphere

Benefits: Whenever you use your destructive blast, you gain a +1 bonus to MSB checks made to bypass spell resistance for each different size of damage die beyond the first used in the destructive blast’s damage.

Source: Card Casting 3: Volatile Variance