Enchanting Performance
Prerequisites: Fallen Fey sphere (Beckoning Call (fey-blessing) or Enchanting Music (fey-blessing)); bardic performance or raging song class feature.
Benefit: You may use your Beckoning Call or any of your Enchanting Music options in place of a bardic performance or raging song, starting and maintaining the effects as if it was a performance or raging song by spending performance or raging song rounds. Feats such as Lingering Performance apply to your Beckoning Call and Enchanting Music when used in this way.
Fairy Alchemy (Champion)
Prerequisites: Alchemy sphere, Fallen Fey sphere (Fairy Dust (fey-blessing)).
Benefit: If you possess the (poison) package of the Alchemy sphere, you may use fairy dust from the Fairy Dust talent as if it was a poison. If you possess the (formulae) package of the Alchemy sphere, you may throw fairy dust from the Fairy Dust talent as if it was a splash weapon in place of a formulae, with a 5-foot splash radius. You may use the higher of your Alchemy sphere and Fallen Fey sphere DCs to determine the effects of this dust.
Unseelie Trapper (Champion)
Prerequisites: Fallen Fey sphere (Snare Setter (fey-blessing)), Trap sphere.
Benefit: In place of the snare from your Snare Setter fey-blessing, you may place any snare from the Trap sphere that you possess. You do not require a trap bag to set such snares. You may use your ranks in Craft (traps) in place of your caster level when determining the effects of the Snare Setter talent.
Water Manipulator (Dual Sphere)
Prerequisites: Fallen Fey sphere (Water Creature (fey-blessing)), Nature sphere ((water) package).
Benefit: You gain the benefits of Water Creature as a (spirit) talent; you may use them at any time without needing to activate a fey-blessing first. The range of these abilities becomes equal to your geomancing range, and you may use the higher of your Nature (water) and Fallen Fey caster levels.