Rather than granting boons and bonus spell points, sphere-specific drawbacks grant the target an extra magic talent in their prerequisite sphere. The prerequisites of the selected talent must be fulfilled. A creature does not gain this bonus magic talent until they gain the sphere-specific drawback’s prerequisite sphere. A sphere-specific drawback may be removed by spending a magic talent, in essence ‘paying back’ the talent gained from the drawback.

It is possible to have multiple sphere-specific drawbacks from the same sphere, but some drawbacks are incompatible with each other. These are listed under each drawback as ‘incompatible’. Occasionally a sphere-specific drawback grants a bonus feat in place of a bonus magic talent. Such sphere-specific drawbacks must be bought off with a feat instead of a talent, and may only be bought off in this fashion if the caster meets the bonus feat’s prerequisites.

You cannot gain sphere-specific drawbacks when gaining a sphere through temporary talents (such as those that are only gained for a single casting or that last less than 24 hours), nor use a temporary talent to buy off a sphere-specific drawback you possess.

Terrain-Bonded

Choose one terrain. Your fey-link only works while you are in that terrain. If a creature with your fey-link leaves your chosen terrain, your fey-link, and any ongoing fey-blessings, are suppressed until they reenter your chosen terrain. Consult the ranger list of favored terrains to see potential terrain types. You may change your chosen terrain by spending one week continuously in the same terrain. You must choose Fey Secrets, Listen To The Wind, or Wild Walker with the bonus talent gained by this drawback.