Source: Polished Dark

Polished Dark errata

This version includes the errata from Diamond Polished Spheres: Dark Sphere.

Source: Archetypes of Power 2

Shadow Weaver

The tenebrous stalker gains the Dark and Illusion spheres as bonus magic talents, and uses his class level as his caster level with the Dark and Illusion spheres. This stacks normally with caster levels gained from other sources.

This replaces weave energy.

Surreal Feats

The tenebrous stalker may select a surreal feat as a bonus feat in place of a combat feat.

Author’s Note: This does not count as modifying, replacing or enhancing the Combat Feats feature for the purpose of archetype compatibility.

Darkstalker

At 3rd level, the tenebrous stalker gains a +1 bonus to his caster level with the Dark and Illusion spheres. This bonus increases by 1 at 6th level and every 4 levels thereafter.

This replaces favored element.

Expanded Shadow Weaving

The tenebrous stalker gains a bonus talent from the Dark or Illusion spheres at 5th, 11th and 17th level.

This replaces elemental defense.

Duskwalk (Su)

At 7th level, the tenebrous stalker gains the ability to travel between shadows. As long as he is within an area of dim light or darkness, the tenebrous stalker may spend a spell point as a move or swift action to teleport to another area of dim light or darkness within 30 feet of him. The range of this ability increases by 30 feet at 13th and 19th levels. If the tenebrous stalker possesses the Step Through Darkness Dark sphere talent, he does not need to spend a spell point when using this ability.

This replaces elemental movement.

Polished Dark errata: The duskwalk class feature functions within any darkened area, and may be used without spending a spell point if the tenebrous stalker possesses the Traveler’s Darkness talent.

Shadow Master (Su)

At 20th level, whenever the tenebrous stalker is in an area of dim light or darkness, he gains DR 10/— and a +2 bonus to all saving throws. In addition, whenever he successfully scores a critical hit against an enemy in dim light or magical darkness, the enemy is blinded for 1d6 rounds.

This replaces energy body.


Archived: Ultimate version (before Polished)