Source: Ultimate Spheres of Power

Most traditional elementalists focus on the four classical elements; earth, air, fire and water. But a rare few, sometimes known as soul adepts, instead focus on an energy they refer to as ether; the primordial energy that suffuses and constitutes the Ethereal Plane and is the source of power for all manner of spirits, ghosts and entities. Mastering this bizarre energy grants them unsurpassed proficiency in all matters incorporeal, sometimes to the degree that the line between them and the spirits they study begins to blur.

Class Skills

A soul adept loses Escape Artist (Dex) as a class skill, and adds Knowledge (religion) (Int) to his list of class skills.

Phantasmal Energy

At 2nd level, a soul adept gains the Death sphere as a bonus magic talent.

This replaces the bonus feat normally gained at 2nd level.

Weave the Ether (Su)

At 3rd level, the soul adept gains Ghostly Admixture as a bonus feat, even if he does not meet the prerequisites, and may make admixtures even without the Admixture talent, so long as he uses the Ghostly Admixture feat. When using this feat, he uses the higher of his Destruction and Death caster levels for determining the effects of each sphere.

At 9th level, he adds 1/2 his class level to all damage dealt by Ghostly Admixture destructive blasts, and he no longer needs to spend the additional spell point detailed in the Ghostly Admixture feat.

At 15th level, he adds his full class level to all damage dealt by Ghostly Admixture destructive blasts.

This replaces favored element.

Ghostly Defense (Su)

At 5th level, the soul adept gains a +2 bonus to saving throws vs. death effects, diseases, mind-affecting effects, paralysis, poison, sleep effects, and stunning. These bonuses increase by 2 at 11th and 17th level.

This replaces elemental defense.

Wraith Form (Su)

At 7th level, the soul adept becomes incorporeal for a maximum number of rounds per day equal to his class level + his casting ability modifier, as the wraith class feature of the same name. If the soul adept gains this ability from any other source, their levels stack when determining the total number of rounds the soul adept may use this ability.

This replaces elemental movement.

Spiritual Body

At 20th level, the soul adept’s body becomes one with the spirit world. He gains immunity to death effects, sneak attacks, and critical hits, and gains DR 10/magic.

This replaces energy body.


Archived: Original version (from before Ultimate Spheres of Power)