Analyze Caster (Dual Sphere)

Prerequisites: Mana sphere, Divination sphere (Detect Spellcaster (divine)), caster level 9th.

Benefit: You shorten the casting time of the Detect Spellcaster (divine) talent to 1 round (or one move action, if you possess Fast Divination) and do not need to spend a spell point to use it. Additionally, you gain a +5 bonus to your Spellcraft check when determining a creature’s casting tradition this way. If you successfully determine the creature’s casting tradition, you can spend a spell point to deeply analyze that caster, allowing you to learn all base magic spheres possessed by the spherecaster, as well as their current and maximum spell points, casting ability modifier, and caster levels with each sphere they possess. At 15th caster level, you may also select a single sphere you know they possess: you learn all magic talents they possess in that sphere.

If the target is a spellcaster and utilizes spell lists and spell slots, when deeply analyzing the caster you instead learn the highest spell level they are capable of casting, which spell list they draw their spells from, and whether they prepare their spells or cast them spontaneously. At 15th caster level, you may also select a single spell level to learn all spells they have prepared, or in the case of spontaneous casters all spells they know, of that spell level.

Whenever you use a (manipulation) or (expunge) talent on a creature successfully, you may spend a spell point as a free action to analyze that creature as if using the Detect Spellcaster (divine) talent.

Arcing Strike (Combat)

Prerequisites: Destruction sphere (Guided Strike (blast shape)), caster level 11th.

Benefit: You may spend a spell point to make your destructive blast fly in an erratic path, unerringly striking your target no matter what lies between you. Your destructive blast ignores the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.

Special: If you possess the Divination sphere Viewing talent, you can use Arcing Strike to strike any target that you can see that is within range of both your destructive blast and your divination, as long as it is not inside a completely enclosed space (GM’s discretion).

Area Bypass

Source: Baron’s Glorious Arena

Prerequisites: Divination Sphere, War Sphere (any momentum talent)

Benefits: Whenever an ally moves through the area of effect of a sphere effect you have successfully identified, they may spend a number of momentum points equal to 1 + the number of spell points spent on the sphere effect. If they do, you may attempt an MSB check against the sphere effect’s MSD, with the moving creature ignoring the sphere effect until the end of their movement on a success.

Aura Engineering (Dual Sphere)

Prerequisites: Divination sphere, Illusion sphere (Deceive Dweomer, Manipulate Aura (sensory, magic)).

Benefit: You may attempt Use Magic Device checks on any object within close range using the greater caster level of your Divination or Illusion spheres. Additionally you may take 10 or 20 on Use Magic Device checks and apply the bonus granted from the Deceive Dweomer trick to all Use Magic Device checks. This is a supernatural ability and attended or intelligent objects are allowed a Will save as if this was an Illusion (glamer) to negate the effect but you may use your Divination caster level to determine the DC if it is higher.

Divining Beacon (Dual Sphere)

Prerequisites: Divination sphere, Warp sphere (Teleport Beacon (space)).

Benefit: You may create teleport beacons that you can sense, giving you impressions of everything that happens around them. You know the size and movement of anything in a 10- foot radius around a beacon created this way. In addition, you may divine to see and hear from the location of such a teleport beacon as if you were standing in its position, regardless of your distance from it. Using divine in this way creates a scrying sensor which can be detected with a Perception check (DC 20 + caster level), but can only be dispelled by dispelling the teleport beacon.

Ensouled Vision

Prerequisites: Divination sphere, bound nexus class feature.

Benefit: You can share perception with your souls, allowing you to see, smell, hear, etc. as though you were in that soul’s space.

Whenever you divine to gain information in an area (such as with the base Divination sphere effect, alternate divinations, or the Detect Spellcaster or Detect Thoughts talents but not the Augury or Divine Future talents), you may expend a soul to instead create a bound sensor, attaching the divine effect to the bound sensor. A bound sensor is a soul which constantly divines the area around it in a close range, informing you of anything that would be detected by it. The bound sensor lasts 10 minutes per level in the class that grants you the bound nexus class feature. The bound sensor can move as if it were a soul but, unlike a regular soul, can be given a route or area to patrol, allowing you to sleep or rest without needing to direct the soul to move each round.

If you possess the Divination sphere Alarm talent, the bound sensor instead lasts for 1 hour per level and can be augmented as though it were created with the Alarm talent, allowing you to set an audible or mental alarm or a password. In addition, you may change the attached divine effect on the bound sensor by divining again.

Explanatory Illusion (Dual Sphere)

Source: Expanded Spheres: Baron’s Lost Apocrypha

Prerequisites: Divination Sphere, Illusion Sphere

Benefit: As a free action whenever you are observing a target or location using your divine ability, you may create an illusory representation of anything that you can perceive using your divine abilities. For example, when divining for alignment you may surround all creatures within your divine area with auras of light or floating signs indicating their alignment or may create an illusory replica of everything you can see when using viewing. These illusions last for the duration of the divine ability, though you may spend a spell point to make them last for an additional minute per caster level afterwards. These illusions are considered tricks and do not cost spell points.

Eyes Of Battle (Dual Sphere)

Prerequisites: Divination sphere, War sphere

Benefit: Whenever you would use a (divine) talent that targets a space or creature within the area of one of your totems, you may reduce the casting time by 1 step, to a minimum of a swift action.

Practiced Seer

Prerequisite: Divination sphere.

Benefit: You may use your magic skill bonus or caster level, whichever is higher for the purposes of determining the duration of Divination (sense) talents or abilities.

Precogniscent Protection (Combat)

Prerequisites: Divination sphere (one or more (sense) talents or abilities).

Benefit: You gain an insight bonus to armor class equal to the number of senses from the Divination sphere you have active (maximum 1 + 1 per 5 Hit Dice). In addition, you may as an immediate action spend a spell point and dismiss a sense you have active to cause a critical hit against you to become a regular hit instead.

Precogniscent Resistance (Combat)

Prerequisites: Divination sphere (one or more (sense) talents or abilities).

Benefit: You gain a resistance bonus to saves equal to the number of senses from the Divination sphere you have active (maximum 1 + 1 per 4 Hit Dice). In addition, you may as an immediate action spend a spell point and dismiss a sense you have active to reroll a saving throw you have failed.

Precogniscent Smite (Combat)

Prerequisites: Divination sphere (one or more (sense) talents or abilities).

Benefit: You gain an insight bonus to attack and damage equal to the number of senses from the Divination sphere you currently have active (maximum 1 + 1 per 5 Hit Dice). You may as an immediate action spend a spell point and dismiss a sense you have active to ignore a percentage of miss chance (maximum 5% + 5% per 5 Hit Dice) for 1 round.

Scholar Of Past And Future

Prerequisites: Knowledge (history) 1 rank, Divination sphere.

Benefit: You get a +2 bonus on all Knowledge (history) checks. If you have 10 or more ranks in Knowledge (history), this bonus increases to +4.

In addition, you gain a bonus to your caster level equal to 1/2 the number of ranks you have in the Knowledge (history) skill, rounded up, when determining the effects of your divine ability. This can not increase your caster level above your Hit Dice.

Survey of your Realm (Dual Sphere)

When you create a realm, you are sure to keep a close eye on it.

Prerequisites: Divination sphere (Viewing), Warp sphere (Extradimensional Room).

Benefit: So long as your Extradimensional Room exists, you may keep a constant viewing sensor placed in any location in the room. This sensor lasts for the duration of your room, does not cost spell points, and may be moved to any other location in your Extradimensional Room as a free action once per round. You may perceive what this sensor perceives simultaneously with whatever you perceive. If this sensor is dismissed, dispelled, or would otherwise end, you may reform it as a standard action.

As a free action once per round, you may have this sensor touch an unattended object or willing creature it is adjacent to. Until the end of your next turn, you are considered to be touching (but not wielding) that object or creature.

Tabulated Mind

Prerequisite: Divination sphere.

Benefit: When you concentrate to maintain a divine effect, you are no longer considered flat-footed due to maintaining concentration, and may also take swift or immediate actions during the same action. In addition, as a free action you may spend a spell point to reduce the concentration action for divine effects by 1 step for 1 round per caster level, thus reducing a normally full-round action into a standard action, and also allowing for additional move actions to be performed. If you also possess the boon Easy Focus, you reduce instead the concentration action without spending a spell point to a standard action, allowing for additional move actions, and with spending spell points from 1 full-round action to 1 move action, allowing for additional standard actions.

Normal: Concentrating on a divine effect is usually a fullround action, while also preventing any other standard, move, immediate and swift actions, and granting the flat-footed condition.

Totemic Radar (Dual Sphere)

Prerequisites: Divination sphere (Blindfolded Oracle (sense)), War sphere.

Benefit: When you close your eyes to use Blindfolded Oracle while within the area of your totem, you may choose to have your blindsense extend to the entire area of the totem rather than close range. When used in this way, your blindsense stops at the edge of your totem’s area.