Rather than granting boons and bonus spell points, sphere-specific drawbacks grant the target an extra magic talent in their prerequisite sphere. The prerequisites of the selected talent must be fulfilled. A creature does not gain this bonus magic talent until they gain the sphere-specific drawback’s prerequisite sphere. A sphere-specific drawback may be removed by spending a magic talent, in essence ‘paying back’ the talent gained from the drawback.
It is possible to have multiple sphere-specific drawbacks from the same sphere, but some drawbacks are incompatible with each other. These are listed under each drawback as ‘incompatible’. Occasionally a sphere-specific drawback grants a bonus feat in place of a bonus magic talent. Such sphere-specific drawbacks must be bought off with a feat instead of a talent, and may only be bought off in this fashion if the caster meets the bonus feat’s prerequisites.
You cannot gain sphere-specific drawbacks when gaining a sphere through temporary talents (such as those that are only gained for a single casting or that last less than 24 hours), nor use a temporary talent to buy off a sphere-specific drawback you possess.
Cruoromancy
You cannot use blood control. You must select any (blood art) talent with the bonus talent from this drawback.
Incompatible: Hemokinetic, Limited Acceleration, Self-Controlled.
Hemokinetic
You cannot use blood control. You must select the Hemokinesis talent with the bonus talent from this drawback. You may use the blood arc option on creatures within blood control range (and may take the Improved Range talent) even when they are not under your blood control. You may use the Hemokinesis options dependant on the Manipulate Alchemy and Manipulate Health talents, but only when the necessary ability has been used by another creature.
Incompatible: Limited Acceleration, Self-controlled
Humors
You must select the Instill Blood Control talent with the bonus talent granted by this drawback, and you can only use your Blood sphere abilities through this talent.
Limited Acceleration
Choose either (quicken) or (still). You can only use this ability and cannot use abilities of the other type.
Incompatible: Hemokinetic
Self-Controlled
You may only target yourself with blood control. You must select the Self Control talent with the bonus talent from this drawback.
Incompatible: Hemokinetic