Source: Ultimate Spheres of Power
With advanced talents, advanced magic becomes part of a caster’s daily activities. Like all magic talents, advanced talents are tied to a particular sphere and either provide the caster with new abilities or else augment the base abilities included in that sphere. A caster must spend a magic talent to gain an advanced talent, as they would any other sphere talent. Unlike other talents, however, advanced talents also come with special prerequisites that the caster must meet, usually in the form of a minimum permanent caster level they must possess in the relevant sphere as well as a number of other spheres and talents they must also possess.
Unlike basic talents, all advanced talents are optional rules and are available only with GM permission.
Wiki Note: Due to space limitations, advanced talents from Ultimate Spheres of Power are now contained on individual sphere pages. The basic rules for advanced talents are included here for reference.
Archived: Original version (from before Ultimate Spheres of Power)