Sphere-specific drawbacks must be chosen when a practitioner first gains the associated sphere, and grant the practitioner an extra combat talent in the prerequisite sphere. Drawbacks may be removed in place of gaining a new talent through your class progression or by taking the Extra Combat Talent feat.
Wiki Note: If a Base Sphere grants an additional talent (such as via a package selection or drawback) the additional talents do not count as talents spent for abilities that count the number of talents spent in a sphere. (This most often applies to gaining skill points or improving unarmed damage.)
Utility Starts
The [utility start] tag is described in Spheres of Guile. It is only possible to take advantage of a combat sphere as a [utility] talent if your game includes a way to gain combat talents restricted to those with the [utility] tag, such as using one of the variants in Chapter 1.
Piecemeal Utility Starts: If you have a progression or optional replacement that grants a [utility] combat talent or a [utility] magic talent, you can use it to gain a base sphere if you apply a drawback or combination of drawbacks that removes all of that base sphere’s benefits other than skill ranks and [utility] talents (and actions necessary to use such talents).
Alcoholic
You do not gain the brutal breaker ability. You cannot possess both this and the Teetotaler drawback. You gain Double Chug with this drawback.
Bar Regular (Utility Start)
You do not gain the brutal breaker ability. You gain one of Boozehound, Charming Drunk, or Drunken Insight as a bonus talent.
Broken Arms
You do not gain the hard drinker ability, and cannot gain the drunk status or select (drunk) talents. You gain Perfect Break with this drawback.
Incompatible: Alcoholic, Gourmand, Perpetual Drunk, Teetotaler.
Gourmand
You do not gain the brutal breaker ability. You cannot possess this drawback if you have already traded away your brutal breaker or hard drinker abilities with other sphere-specific drawbacks. You gain Postprandial Maudlin with this drawback.
Guarded Brawler
You do not gain the hard drinker ability, and cannot gain the drunk status or select (drunk) talents. You gain Improvised Shield with this drawback.
Incompatible: Alcoholic, Broken Arms, Gourmand, Perpetual Drunk, Teetotaler.
Perpetual Drunk
You do not gain the brutal breaker ability. You gain High On Fumes with this drawback.
Incompatible: Alcoholic, Broken Arms, Gourmand, Teetotaler.
Teetotaler
You do not gain the hard drinker ability, and cannot gain the drunk status nor select (drunk) talents. You cannot possess both this and the Alcoholic drawback. You gain Barroom Expert with this drawback.