Animist (Champion, Dual Sphere)
Source: Diamond Spheres: Invention & Ingenuity
Prerequisite: Survival 3 ranks, Survivalism sphere; Nature sphere or Trap sphere.
Benefit: You gain the following benefits, depending on the spheres you possess:
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Buried Traps (Survivalism sphere, Trap sphere): Whenever you dredge as a full-round action or longer, you can place a Trap sphere trap within the dredged area as part of the action to do so. The trap’s area must be contained entirely within the dredged area.
Special: If you have the Meticulous Hunter Survivalism talent, the Perception DC to notice a trap placed this way increases by 2.
Special: If you have the Sneaky Trapper Trap sphere talent, you can attempt an associated skill check instead of Sleight of Hand when attempting to place the trap discreetly. -
Spiritual Dredging (Nature sphere, Survivalism sphere ((dredge) package): Whenever you use a geomancing ability that affects an area and takes at least a standard action to create, you can spend 1 spell point as an immediate action to dredge the area as well. The dredged area lasts for as long as the geomancing ability does, and for 1 round afterwards.
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Of Soil and Bone (Nature sphere, Survivalism sphere ((harvest) package): Whenever you create a talisman, you can spend 1 spell point to apply the effects of a single (spirit) talent you possess in place of a talisman benefit (paying any costs associated). The (spirit) talent is conferred to the wearer of the talisman, who can activate the chosen talent as a free action, causing the spirit effect to begin its duration–if the effect has a spell point cost to extend its duration (including allowing the effect to persist without concentration), its cost is considered to be paid. If the chosen talent lacks a duration and has no associated spell point cost (such as the Dragonlung or Nature’s Weapon talents), the wearer gains the benefits of the talent for 1 round per caster level when activated.
Elemental Rift (Champion)
Prerequisites: Destruction sphere (any one (blast type) talent), Survivalism sphere ((dredge) package, Hazardous Terrain).
Benefit: When you use the Hazardous Terrain talent in a dredged area, you can apply a single (blast type) talent to the dredged area, changing the damage type dealt from piercing damage to the damage dealt by the (blast type) talent.
You can also choose to forgo the additional effect of the dredged area that reduces a creature’s movement speed to add any additional effects that the (blast type) talent may possess; if you do so, you must pay any associated costs of the talent when you apply it. Any damage die alterations also change the damage dealt from Hazardous Terrain; an increase to d8s doubles the damage dealt, whereas a decrease to d4s halves the damage dealt.
Practiced Refinement
Prerequisites: Associated skill 5 ranks, Survivalism sphere ((harvest) package), favored enemy class feature.
Benefit: You may have an additional refined component active at one time, as long as it originated from one of your favored enemies. Additionally, whenever you refine a component, you may expend a component from a favored enemy as part of its refinement. The refined component confers its benefits as if it was from both creature types used as part of this refinement.
Strategic Terrain (Champion, Dual Sphere)
Source: Diamond Spheres: Harmony & Discord
Prerequisite: Survivalism sphere ((dredge) package), Warleader sphere.
Benefit: Whenever you dredge an area, you can expend your martial focus to also apply the effects of a tactic to the area. A tactic applied this way does not need to be maintained, but cannot be moved from the dredged area. This does not function on instantaneous (tactic) talents.
Totemic Effigy (Su)
Source: Diamond Spheres: Invention & Ingenuity
Prerequisites: Survivalism sphere ((dredge) and (harvest) package).
Benefit: Whenever you dredge an area as a standard action or longer, you can utilize a talisman as part of it, expending it in the process. Creatures within the dredged area gain the benefits of the talisman as if they were wearing it–this does not count towards the amount of talisman benefits a creature can benefit from. Effects that are dependent on perceiving a creature wearing the talisman instead function as long as such a creature is within the dredged area.