Capoeirista (Champion)

Prerequisites: Open Hand sphere, Performance sphere ((dance) package).

Benefit: While you are prone, you can move at half speed (provoking attacks of opportunity as normal); this can be done as part of beginning a Performance sphere dance if you choose. Additionally, any non-utility (dance) talents you possess within the Performance sphere counts towards your unarmed damage progression (this includes the talent spent gaining the Performance sphere, but not the bonus (dance) talent when gaining the (dance) package).

If you possess the Capoeira Spin Open Hand talent, you also gain a +1 circumstance bonus to attack rolls made with unarmed strikes as long as you are maintaining a dance. This increases to +2 at base attack bonus +10.

Catchy Tune

Prerequisites: Associated skill 5 ranks, Performance sphere ((lyric) package).

Benefit: Whenever you would use a lyric on a creature, you may spend 1 use of skill leverage to delay its effects for up to a number of hours equal to your ranks in Perform (comedy, oratory, or sing).

At any point during this time, the target may trigger its effects as a swift action, beginning the effects of the lyric. A target can only be under the effects of one delayed lyric at a time, but may benefit from another lyric during this time, as long as they are only benefiting from one lyric as normal (unless you possess an ability that allows otherwise). The delayed lyric cannot be triggered if the creature is already affected by a lyric.

Fey Melodies (Champion, Dual Sphere)

Source: Diamond Spheres: Harmony & Discord

Prerequisite: Fallen Fey sphere (Enchanting Music (fey-blessing)), Performance sphere (instrumental) package.

Benefit: You can use the songs available from the Enchanting Music talent as though they were a Performance sphere instrumental, such as using the Flowing Theatrics talent to begin one of these songs as a quicker action. An Enchanting Music song used as a Performance sphere instrumental is otherwise treated as beginning, and performing, an instrumental, such as using the Performance Mastery talent.

Fight Choreography (Champion)

Prerequisites: Performance sphere ((act) or (dance) package), Warleader sphere.

Benefits: You may begin an act or dance as a free action when you begin a tactic as a move action. Whenever you maintain a dance or complete an act’s scene or finale, you may maintain a tactic as part of the same action.

Grandiose Charms (Champion)

Prerequisites: Mind sphere, either Bluster or Performance sphere.

Benefit: Whenever a creature fails a saving throw against one of your charms, you may have the target become impressed or distracted by you for the duration of the charm. If you use a powerful charm, you may choose to have the target become oblivious (focusing on you) instead of distracted.

Graveborn Expression (Champion, Dual Sphere)

Source: Diamond Spheres: Harmony & Discord

Prerequisite: Death sphere, Performance sphere.

Benefit: All undead creatures under your control can benefit from your Performance sphere abilities, even if they would otherwise be unable to (such as being unable to benefit from morale bonuses or understand you).

Additionally, you gain an additional benefit depending on which Performance sphere packages you possess:

  • Act: Whenever one of your act’s scenes are completed, a single undead creature under your control and within your dominion range can spend an immediate action to take an action based on the action used to complete the scene: standard action-the undead makes a single attack; move action-the undead may move up to half its speed; full-round action-the undead may perform both the standard action and move action options listed in any order. This action must be used immediately or else it is lost.

  • Dance: While you are dancing, undead creatures under your control immediately join your dance without needing to spend an action to begin dancing. Additionally, all dancers within your dance gain channel resistance +1 for every dancer within your dance (maximum bonus equal to your operative modifier); this bonus stacks with other sources.

  • Instrumental: While you are maintaining an instrumental, undead creatures under your control (which have at least an amount of Hit Dice equal to your Hit Dice - 3) can spend a standard action to accompany your performance by using their body as a macabre instrument (such as a skeleton using their ribcage or a zombie using their tendons as a string). For each creature accompanying this way, the area of your instrumental increases by +5 feet (to a maximum of double your instrumental’s usual area). If three or more creatures accompanied you during the previous round, maintaining your instrumental is a free action this round.

  • Lyric: Whenever you use a lyric, you can use any undead creature under your control within your dominion range as a point of origin for your lyrics.

If it is a discouraging lyric, any number of undead within your dominion range (which have at least an amount of Hit Dice equal to your Hit Dice - 3) can spend an immediate action to impose a -1 penalty to the target’s saving throw against the lyric, to a maximum penalty equal to your operative modifier.

Harmonizing Lyrics

Prerequisite: Performance sphere ((lyric) package).

Benefit: Your lyrics do not automatically end the effects of other lyrics (unless you choose to), allowing you to have multiple lyrics active on a single creature as long as they originate from different sources.

Additionally, an ally that is affected by one of your lyrics can spend a swift action to harmonize with the lyric, imparting its benefits to another creature within your lyric range to the ally (Will negates if unwilling). A lyric imparted this way cannot be expended, only lasts for 1 round, but can still be harmonized as normal.

Mechanized Magnificence (Champion, Dual Sphere, Gizmo)

Source: Diamond Spheres: Harmony & Discord

You blend metal and music into one another.

Prerequisites: Performance sphere, Tinker sphere.

Benefit: You can create (or modify) the following gizmos depending on the packages you possess.

Augmentation: Vocal Magnifier (gizmo, minor): A vocal magnifier increases the volume of the user’s voice to that of a creature one size category larger than them, as well as extending the range of their lyrics and Charisma-based skill uses by 50% (such as the range to demoralize a creature using Intimidate).

  • Battery Use: The user can deplete 1 battery as a swift action to activate this gizmo for 1 minute. While this gizmo is active, the volume of the user’s voice increases to that of a creature two sizes larger than them. Additionally, the effects of a lyric originating from the user persist for 1 round after it is expended while this battery use ability is active.

Computation: Music Player (requires Sensory Set) [Advanced Gizmo]: A music player is an advanced gizmo that functions as a microphone gizmo, except it can store Performance sphere abilities that rely on auditory components (such as instrumentals and lyrics), although due to its high fidelity and complex nature, only 1 Performance sphere ability may be stored on a music player at one time, +1 per 4 gizmo levels. The effective ranks of the Performance sphere ability uses the performer’s associated skill ranks or the music player’s gizmo level, whichever is less.

  • Battery Use: The user can deplete 1 battery as a standard action to activate this gizmo for 1 minute. For the gizmo’s duration, one stored Performance sphere ability is played and maintained by the gizmo for the duration; if the Performance sphere ability must target a creature, the target is chosen each round by the user (or continues to target the same creature, if undirected). In addition, the user may spend a move action to change which stored Performance sphere ability is being used.

Modification: Audio Magnifier (gizmo, minor): An audio magnifier functions as the vocal magnifier gizmo, except that it is a modification that is attached to an instrument. When the instrument is played (including when used to create an instrumental), the area that it can be clearly heard is increased by 50% (by default, this increases the area of an instrumental to 45 feet). Additionally, you can alter the instrument so that it sounds like a different kind of instrument (such as making a lute sound like a guitar, or a keyboard sound like drums), although the qualities of the instrument (such as volume, pitch, method of playing) are unchanged.

An audio magnifier’s battery use ability is otherwise unchanged, except that it increases the area of which the instrument can be heard clearly by 100% instead of 50% (generally increasing the area of an instrumental to 60 feet). Additionally, whenever the user ceases playing the instrument (such as by not maintaining an instrumental), any benefits granted from playing the instrument persist for 1 round before dissipating (or until this battery use deactivates, whichever comes first).

Transmission: Radio FM (Requires Sensory Set): You can craft your playback systems as an advanced minor gizmo to allow it to receive signals from a music player gizmo to transmit and playback auditory Performance sphere abilities. When receiving a signal this way, this gizmo is treated as the music player’s point of origin instead of the music player (i.e. the music is played from the radio, not the music player).

Transportation: You learn to craft mechanoids with the following upgrade:

  • Boombox (upgrade): The mechanoid is crafted with each gizmo granted by this feat as an innate gizmo. Innate gizmos granted by this upgrade can be activated and used by creatures adjacent to the mechanoid.

Primal Dancer (Champion, Dual Sphere)

Source: Diamond Spheres: Harmony & Discord

Prerequisite: Perform (dance) 3 ranks, Performance sphere ((dance) package); either the Berserker sphere or Destruction sphere (one (blast type) talent that deals energy damage or Energy Aura talent).

Benefit: You gain the following abilities based on the spheres you possess:

  • Energy Veil (dance) (Destruction sphere, Performance sphere): As part of starting this dance, you must spend 1 spell point. All dancers gain access to a pool of energy absorption equal to 5 x your operative modifier, applying to any energy damage type that you can deal with a (blast type) talent you possess. Energy absorption functions as energy resistance, except that the amount of damage resisted reduces the total value of the energy absorption from the pool before applying any energy resistance the target may already possess. Whenever the dance is maintained, this absorption is replenished.
    Special: If you possess the Energy Aura talent, you can start a dance as part of the action to use the Energy Aura talent. If you start the energy veil dance as part of using the Energy Aura talent, the absorption granted by the dance only absorbs energy damage types the Energy Aura is created with (i.e. the selected (blast type) talents).

  • Primal Rhythm (dance) (Berserker sphere, Performance sphere): You must be berserking to start this dance. All dancers gain the benefits (and penalties) of your berserking ability, except that such benefits and penalties are halved (this halving is after any calculations made) and use your statistics if more beneficial. This includes sharing the effects of (adrenaline) talents you may benefit from, the True Rage feat, and other class features and abilities, but not any personal reductions to penalties that you benefit from. This dance shares the current benefits (and penalties) of your berserking to other dancers each round (i.e. changing from one (adrenaline) to another the next round would change the effects of this dance).

Sojourner (Champion)

Prerequisite: Perform (dance) 3 ranks, Performance sphere ((dance) package); Athletics sphere or Warp sphere.

Benefit: You gain the following benefits, depending on the spheres you possess:

  • Dimensional Dance (Performance ((dance) package), Warp sphere): Whenever you start a Performance sphere dance, you can spend 1 spell point to incorporate teleportation within your dance, starting a dimensional dance. Whenever a creature would move as part of beginning, maintaining, or joining a dimensional dance, they can instead teleport to any square they can see, with the distance teleported counting against their total movement. This movement does not provoke attacks of opportunity.
  • Flow (Athletics sphere, Performance ((dance) package): Whenever you start a Performance sphere dance, you can apply a (motion) talent in addition to a (dance) talent to benefit all dancers within the dance.

Theatrical Effects (Champion)

Prerequisites: Illusion sphere, Performance sphere ((act) package).

Benefit: Once per round, you may have a figment which you have created contribute to a scene you have active as if it were an ally. This does not require an action on your part if you spent an action concentrating on the illusion this turn.

Tug The Heartstrings

Your expressions of creativity possess a deeper meaning, making them harder to ignore to those who understand your experience.

Prerequisites: Artifice sphere ((artwork) package) or Performance sphere.

Benefit: Whenever you create an Artifice sphere artwork or use a Performance sphere ability, choose a motivation, even if you do not possess the motivation. Creatures who perceive the sphere ability or engage with the artwork that possess a similar (or the same) motivation must succeed at a Will saving throw or suffer a -2 penalty to any saving throws or checks associated with the sphere ability or artwork.

If the motivation is a major motivation of the creature, they gain a +4 bonus to the saving throw against this effect, although the penalty increases to -4 if they fail.

You can spend 1 use of skill leverage to also have creatures who fail their saving throw against this ability be forced to reveal the associated motivation to any creatures who are observing them. Creatures who are affected by this feat become immune to its effects for 8 hours, regardless of the result. If you do not possess the chosen motivation, affected creatures can attempt a Sense Motive check against an opposed Bluff check. If they succeed, they discover your deception and gain a +4 bonus to their saving throw against this feat.

Vicious Performer (Champion, Dual Sphere)

Source: Diamond Spheres: Harmony & Discord

Prerequisite: Performance sphere; either the Gladiator sphere or War sphere.

Benefit: You gain the following abilities based on the spheres you possess:

  • Brutal Percussion (Performance sphere, War sphere): Creatures within the area of your acts, dance and instrumentals (or benefitting from your lyrics) are treated as if they were inside the radius of a totem you created.
    Whenever you create a mandate, you can spend 1 spell point or increase the casting time by one step to apply the effects of a (lyric) talent you possess to the affected allies, which lasts for 1 minute.
    Lastly, whenever you start an act, dance, or instrumental, or use a lyric, you can use your momentum ability to gain (or replenish) your momentum pool–paying any costs associated with it as normal.

  • Hardcore (Gladiator sphere, Performance sphere): Whenever you start an act, dance, or instrumental, or use a lyric, as a free action, you can attempt an Intimidate check to demoralize a creature that is within the ability’s area or would be affected by the ability.
    Additionally, whenever a creature contributes to one of your act’s scenes, joins your dance, or expends one of your lyrics, you can boast as an immediate action.