Common Uses [utility start]
Source: Diamond Spheres: Invention & Ingenuity
Your understanding of herbs may be limited, or perhaps it’s just a preference.
Prerequisites: Herbal package.
Your herbs no longer confer their normal benefits as noted in the herbal lore ability. You gain the Domestic Botany talent.
Disciplined Physician
Source: Diamond Spheres: Invention & Ingenuity
Prerequisites: Remedy package.
You lose the Physician’s Efficacy approach. You gain a (remedy) talent of your choice.
Herbology Expert
Prerequisites: Herbal package.
You lose the Naturalist’s Eye approach. You gain the Double Dose talent.
Inedible Source
Source: Diamond Spheres: Invention & Ingenuity
The material used to create your concoctions are highly toxic or entirely inedible.
Prerequisites: Herbal package.
Your herbs cannot be consumed. You can only use herbs to create concoctions. You gain a concoction talent.
Incompatible: Herbology Expert.
Rancher [alternate start]
Source: Diamond Spheres: Invention & Ingenuity
Prerequisites: Herbal package.
You lose the Naturalist’s Eye approach, and gain either the Domestic Botany or Large Batch talent. You use Handle Animal as this package’s associated skill.
Such ‘herbs’ are gathered from animals instead of plants or fungus, and are reliant on the prevalence of wildlife within an area.
Torturous Care
Source: Diamond Spheres: Erudition & Esoterica
Prerequisites: Remedy package.
Whenever you administer any Heal skill use on a creature, they suffer an amount of lethal damage equal to your associated ranks (Fortitude halves), and you do not gain any additional healing for treat deadly wounds from the number of (remedy) talents you possess.
You lose the Medical Expertise ability and gain the Inoculative Treatment and Proactive Care talents as bonus talents.
Toxicologist
Source: Diamond Spheres: Erudition & Esoterica
Prerequisites: Herbal package.
You can only create tainted concoctions, and must choose tainted herb with the herbal lore ability. You gain a concoction talent.
Unconventional Practices [alternate start]
Choose a Profession skill (such as Profession (brewer, butcher, or cook)) that is relevant to the creation of food, mixtures, or concoctions (up to GM discretion). You use the chosen skill as the associated skill for the Herbalism sphere, in addition to using your ranks in that skill when meeting prerequisites that require the Herbalism sphere.