Deific Icon
Source: Diamond Spheres: Invention & Ingenuity
Prerequisites: Artifice sphere ((artwork) package), Knowledge (religion) 3 ranks, must worship a deity (or similar creature).
Benefit: As an artwork, you create something in honor to your deity, granting creatures that engage with the artwork a +1 morale bonus to saving throws and skill checks for 1 hour; if the creature worships this deity, this instead becomes a sacred or profane bonus (chosen when the artwork is created, but is usually dependant on the alignment of the deity). This bonus increases by 1 for every 10 ranks in the associated skill you possess.
If you possess the Deific Obedience feat (or a similar ‘Obedience’ feat, such as Celestial or Demonic Obedience), a creature who engages with this artwork gains 1/2 the associated obedience benefit of your deity (minimum 1) for 1 hour, provided that you are also benefiting from your Obedience feat’s benefits. If your Obedience feat’s benefit would be non-numeric (i.e. not a numeric bonus), the effects are not shared.
Industrious Engineer
Prerequisites: Associated skill 3 ranks, Artifice sphere (Field Repair).
Benefit: You can use the Field Repair talent as a swift action, without the required tools and without provoking attacks of opportunity, but the object only retains its temporary hit points for 1 round per rank in the Artifice sphere’s associated skill you possess.
Additionally, you can use Field Repair to grant temporary hit points to (and repair) constructs. A specific construct can only have a number of hit points regained this way equal to 4 x the number of ranks in the Artifice sphere’s associated skill you possess.
Spatial Storage (Champion)
Prerequisites: Artifice sphere (Storage Enhancement), Warp sphere (Extradimensional Storage).
Benefit: You can manipulate extradimensional spaces in small ways, allowing you to improve your containers. You can provide special maintenance to the following flourishes, except that you must spend 1 spell point instead of 1 use of skill leverage when doing so:
Compactible (requires Convenient Designs talent): While folded, the object is considered an additional size category smaller than its original size, and weighs a quarter of its usual weight. While folded this way, it is kept within an extradimensional space.
Commodious: The amount of ounces or cubic feet that the object can hold within it is multiplied by 100 (this is applied after the initial increase of this flourish). For example, a backpack benefiting from this flourish would be able to hold 400 cubic feet of material. The storage space within the object becomes an extradimensional space. If a living creature enters the space, they can breathe for up to 10 minutes, after which they begin to suffocate as normal. Additionally, the object and its contents’ weight is halved.
Compartment: The compartment can hold up to 10 ounces or cubic feet within it. The objects must still be at least three size categories smaller than the object. This compartment becomes an extradimensional space.
Resistant: The container (and objects stored within) is immune to all non-magical attack forms; even magical effects and abilities have a 75% chance of simply phasing through the object with no effect. This effect is suppressed when affected by the Plane Manipulator Warp sphere talent or similar effects that disrupt teleportation.
The flourishes that benefit from this special maintenance are innately magical, allowing them to be suppressed or dispelled as normal (possessing a caster level equal to your Warp sphere caster level). The weight of an object that is containing an extradimensional space created using this feat is at most only twice the weight of the object itself, regardless of what is stored inside. If such an object becomes broken (or the object is turned inside out), its contents spill out, unharmed (but the object must be fixed or put right before it can be used again.
You also gain the following flourish, which must be maintained with the special maintenance noted above:
Linked: This flourish can only be applied to containers. The object is linked to the extradimensional space created by your Extradimensional Storage talent, allowing you to retrieve objects from the space as normal for the container. Alternatively, you can apply this flourish to two containers at the same time, linking both of their storage to each other. This means objects placed within one container can be retrieved and viewed through the other, and vice versa (but not creatures). Both containers share the weight of all items stored between them.
Thaumic Retention
Source: Diamond Spheres: Invention & Ingenuity
Prerequisites: Associated skill 5 ranks, Artifice sphere ((artwork) package), Spellcraft 5 ranks.
You gain the following artwork:
Spell Storing: When you create this artwork, you must spend 1 use of skill leverage and choose a single magical sphere ability or spell. A creature that possesses the chosen sphere ability or spell can spend the associated action and costs of the ability to store 1 charge within the artwork, making any choices regarding the effect now. This artwork can only store a number of charges equal to your operative modifier (minimum 1), and the artwork loses all charges after 24 hours.
Whenever a creature engages with the artwork (and takes at least a standard action to do so), the creature is subjected to the stored magical effect, and the artwork loses 1 charge. The creature becomes the target of the effect–in the case of an area-based effect, the creature is the center of the area.
This artwork requires special maintenance to function.
Tug The Heartstrings
Your expressions of creativity possess a deeper meaning, making them harder to ignore to those who understand your experience.
Prerequisites: Artifice sphere ((artwork) package) or Performance sphere.
Benefit: Whenever you create an Artifice sphere artwork or use a Performance sphere ability, choose a motivation, even if you do not possess the motivation. Creatures who perceive the sphere ability or engage with the artwork that possess a similar (or the same) motivation must succeed at a Will saving throw or suffer a -2 penalty to any saving throws or checks associated with the sphere ability or artwork.
If the motivation is a major motivation of the creature, they gain a +4 bonus to the saving throw against this effect, although the penalty increases to -4 if they fail.
You can spend 1 use of skill leverage to also have creatures who fail their saving throw against this ability be forced to reveal the associated motivation to any creatures who are observing them. Creatures who are affected by this feat become immune to its effects for 8 hours, regardless of the result. If you do not possess the chosen motivation, affected creatures can attempt a Sense Motive check against an opposed Bluff check. If they succeed, they discover your deception and gain a +4 bonus to their saving throw against this feat.