Careful Engineer

You lose the trinket ability and cobbled creation approach, as well as the bonus (function) talent granted when you gain a package. You gain a [utility] talent and a (flourish) talent of your choice.

Special: This drawback can be taken as a [utility start] if the chosen (flourish) talent is a utility talent.

Expensive Parts

Whenever you create a flourish, you must pay a further material cost based on the number of ranks you possess in the Artifice sphere’s associated skill. The cost is equal to half the appropriate resource budget from the Faction sphere for the item’s type (either permanent or temporary) for your number of associated skill ranks. You gain the Flawless Flourish talent.

Note: This drawback grants an exceptional talent, and should be used at the GM’s discretion. This alternate start gives GMs a clear method for NPCs to provide flourishes, or to simply remove the maintenance requirements from PCs that might not fit the style of the game. The GM might simultaneously rule that certain flourishes require a higher price when applied to certain items indefinitely.

Fixer

Source: Diamond Spheres: Invention & Ingenuity

Sometimes it’s easier to fix something than to start from scratch.

You lose the trinket ability and cobbled creation approach, as well as the bonus (function) talent granted when you gain a package. You gain the Field Repair and Meticulous Upkeep talents.

Rapid Crafter

You can only create a trinket using the cobbled creation approach, and you gain the Greater Trinkets talent.

Writer

Source: Diamond Spheres: Invention & Ingenuity

Prerequisites: Artwork package.

When you create an artwork, choose a single language you know. A creature must be able to read the chosen language to engage with your artworks (effectively making engaging with your artworks a language-dependent effect).

You gain the Aesthetic Artifice talent—you must choose Artistry (literature) or Craft (books or calligraphy) as the skill you unlock leverage with.