Adept Ritualist
You lose the attuned approach, and gain the Warded Mind talent.
Community Mystic
You lose the attuned approach, and gain a bonus (ritual) talent. This sphere-specific drawback can be taken as a [utility start] if both bonus (ritual) talents gained from this drawback and the base sphere are [utility] talents.
Ghost Slayer
You lose the awakened psyche ability, and gain either the Preternatural Intuition or Spirit Reaver talent. You can choose to replace the bonus (ritual) talent gained as part of the base sphere to instead gain both talents.
Particular Occultist
Choose either ceremony or rite. Whenever you enact ritual, you can only use the chosen type of ritual.
Sacred Geometry [alternate start]
You use Knowledge (engineering) as this sphere’s associated skill.
Skeptic
You lose the awakened psyche ability, and gain the Unveil Phenomena talent.
Stifled Power
You cannot empower rituals. You gain your choice of the Efficient Ritualist talent or a bonus (ritual) talent.
Sophistic Manifestation [alternate start] [super]
You use Bluff as this sphere’s associated skill.
Sympathy Reliance
You gain the Sympathetic Bond talent, although creatures are only subject to the effects of your rituals if you have a sympathetic object tied to them. You gain a bonus (ritual) talent of your choice.