Retired

The Ultimate Spheres of Power version of Incanter, since replaced by Diamond Recreational Studios’ Polished content. Not part of the current rules.

Dark

Home in the Dark (Su): At 3rd level, the incanter gains blindsense 10 feet when within an area of dim light or darkness. This bonus increases by 5 feet per 5 incanter levels he possesses, to a maximum of 30 feet at 20th level.

Shadow Step (Sp): At 8th level, the incanter can use this ability to walk through the Plane of Shadow and reappear as a standard action. He can travel up to 30 feet per incanter level per day in this fashion, either in a single round or broken up across multiple shadow steps. This movement must be used in 5 feet increments and does not provoke an attack of opportunity. Travel through the Shadow Plane is imprecise; when he arrives, he re-enters 1 square off target, as per the rules for thrown splash weapons. If this would place him in an occupied square, he instead arrives in the nearest safe location. When he arrives, he is cloaked in shadow and gain concealment for 1 round. He may bring other willing creatures with him, but he must expend an equal amount of distance for each additional creature brought with him. They likewise re-enter off target (roll location for each creature) and are cloaked in shadow for 1 round.

Shadow Renewal: At 20th level, the incanter gains fast healing 5 while in dim light or darkness. This fast healing is suppressed while in any level of illumination brighter than dim light.