Retired

The Ultimate Spheres of Power version of Illusion Sphere Feats, since replaced by Diamond Recreational Studios’ Polished content. Not part of the current rules.

Body Double (Dual Sphere)

Prerequisites: Dark sphere (Shadow Lurk (shadow)), Illusion sphere, ability to create glamers.

Benefit: By spending an extra spell point you may summon a single shadow lurk that remains bound to its host, serving as a combat decoy. Every successful attack requiring an attack roll from an opponent that failed to see through the shadow lurk’s disguise has a 50% chance of hitting the shadow lurk instead of the intended target. A shadow lurk acting as a body double does not stun the target if it is destroyed.

Shade (Dual Sphere)

Prerequisites: Dark sphere, Illusion sphere.

Benefit: When creating a figment, you may, as part of the same action, create darkness as the base Dark sphere ability. Even if you do not choose to do so, the area occupied by your figments and those under the effects of your glamers counts as being within your darkness.