Retired
The Ultimate Spheres of Power version of Warleader Sphere Drawbacks, since replaced by Diamond Recreational Studios’ Polished content. Not part of the current rules.
Sphere-specific drawbacks must be chosen when a practitioner first gains the associated sphere, and grant the practitioner an extra combat talent in the prerequisite sphere. Drawbacks may be removed in place of gaining a new talent through your class progression or by taking the Extra Combat Talent feat.
Wiki Note: If a Base Sphere grants an additional talent (such as via a package selection or drawback) the additional talents do not count as talents spent for abilities that count the number of talents spent in a sphere. (This most often applies to gaining skill points or improving unarmed damage.)
Utility Starts
The [utility start] tag is described in Spheres of Guile. It is only possible to take advantage of a combat sphere as a [utility] talent if your game includes a way to gain combat talents restricted to those with the [utility] tag, such as using one of the variants in Chapter 1.
Piecemeal Utility Starts: If you have a progression or optional replacement that grants a [utility] combat talent or a [utility] magic talent, you can use it to gain a base sphere if you apply a drawback or combination of drawbacks that removes all of that base sphere’s benefits other than skill ranks and [utility] talents (and actions necessary to use such talents).
Barbaric Shout
You do not gain the tactic ability and cannot take (tactics) talents. You gain Breath Support with this drawback.
Conductor
Whenever this sphere uses or grants ranks in Diplomacy or calls for a Diplomacy check, you instead gain ranks in Perform or attempt a Perform check. You use your ranks in Perform instead of Diplomacy when determining saving throws. This drawback does not grant a bonus talent; removing this drawback does not require spending a talent, but requires GM permission. You use Perform ranks in place of Diplomacy ranks for prerequisites for feats and talents that require the Warleader sphere.
Author’s Note: If you possess multiple spheres that grant ranks in the same Perform subskill, you gain a competence bonus on those Perform checks equal to half your base attack bonus instead of retraining the ranks multiple times. This is only applied once.
Impeccable Command
You do not gain the shout ability and cannot select (shout) talents or other talents that rely on shout. You gain Verbal Commands with this drawback.
Incompatible: Barbaric Shout, Lead By Example, Meek Leader.
Interjector
You do not gain the shouts ability. You gain Verbal Counter as a bonus talent.
Lead By Example
You may only use a shout while threatening an enemy. You must take Triumph with the bonus talent gained through this drawback.
Incompatible: Meek Leader.
Meek Leader
You do not gain the shout ability. You cannot take (shout) talents. You must take Courier’s Dash with the bonus talent gained through this drawback.
Quiet Planner
You do not gain the shout ability and cannot select (shout) talents or other talents that rely on shout. You gain Preparation with this drawback.
Incompatible: Barbaric Shout, Impeccable Command, Lead By Example, Meek Leader.
Social Strategist
You do not gain the tactics ability. You gain Rallying Beseechment as a bonus talent. If you also select the Interjector drawback, you can take the Warleader sphere using a [utility] talent slot as if both drawbacks had the [utility start] tag.
Social Tactician
You do not gain the tactics ability and cannot select (tactics) talents or other talents that rely on tactics. You gain Verbal Counter with this drawback.
Incompatible: Barbaric Shout, Impeccable Command.
War Propagandist (Utility Start)
You do not gain the tactics ability nor Fierce Shout. You gain Rallying Beseechment and Inspiring Speech instead.