Archived

The original version of Sphere Cleric, from before Ultimate Spheres of Power. Not part of the current rules.

Source: Spheres of Power

Casting: The sphere cleric may combine spheres and talents to create magical effects. The sphere cleric is considered a High-Caster and uses Wisdom as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.) This replaces the spells class feature.

Spell Pool: The sphere cleric gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his Wisdom modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A sphere cleric gains 1 magic talent at 2nd level and every 2 levels thereafter.

Necromantic Focus: A sphere cleric who chooses to channel positive energy at 1st level gains the Life sphere as a bonus magic talent. A sphere cleric who chooses to channel negative energy gains the Death sphere as a bonus magic talent. They gain an additional talent from this sphere at every odd level beyond 1st. This replaces spontaneous casting.

Domains: A sphere cleric gains domains as normal, but does not gain domain spells. Instead, they gain a bonus magic talent at 1st level, chosen from the spheres associated with his selected domains. He gains an additional magic talent from one of those domains at 5th, 9th, 13th, and 17th levels.

The spheres associated with each domain are as follows:

DomainAssociated Sphere
AirWeather
AnimalAlteration
ArtificeCreation
ChaosFate
CharmMind
CommunityProtection
DarknessDark
DeathDeath
DestructionDestruction
EarthNature
EvilFate
FireNature
GloryEnhancement
GoodFate
HealingLife
KnowledgeDivination
LawFate
LiberationWarp
LuckFate
MadnessMind
MagicDivination
NobilityWar
PlantNature
ProtectionProtection
ReposeLife
RuneEnhancement
ScalykindAlteration
StrengthEnhancement
SunLight
TravelWarp
TrickeryIllusion
VoidWarp
WarWar
WaterNature
WeatherWeather

This modifies the domains class feature.

Wiki Note: If using domains from outside this list, we suggest either asking the GM to set one or pitching an idea to them. Subdomains should probably be rolled into the main domain.

Recommended Casting Tradition: The classic feel of the cleric can be recreated through taking the divine petitioner casting tradition.