Archived

The original version of Greenrunner (Hunter Archetype), from before Ultimate Spheres of Power. Not part of the current rules.

Source: Archetypes of Power

The first rule of the greenrunner is to never stop moving. Death is a state of being. It is standing still, being at peace, and lying down to rest. The greenrunner naturally attracts a companion as energetic and impatient as he is.

Casting: The greenrunner may combine spheres and talents to create magical effects. The greenrunner is considered a Mid-Caster and uses Wisdom as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature.

Spell Pool: The greenrunner gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his Wisdom modifier. This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A greenrunner gains a magic talent every time he gains a caster level.

Combat Training (Ex): A greenrunner is considered an Adept practitioner, gaining spheres and talents as appropriate. A greenrunner uses his casting ability modifier as his practitioner modifier.

This replaces teamwork feats and hunter tactics.

Animal Companion (Ex): At 1st level, the greenrunner gains the Beastmastery sphere as a bonus sphere. He must select the (handle animal) Beastmastery package. If he already possesses the Beastmastery sphere, but not the (handle animal) Beastmastery package, he gains that package, and if that package is already possessed, he gains a talent from that sphere as a bonus talent. The greenrunner uses his class level as his Base Attack Bonus with this sphere to determine its effects, but not for attack rolls.

The greenrunner also gains the animal companion talent of the Beastmastery sphere, and uses his full Base Attack Bonus as his druid class level for his animal companion (not his Base Attack Bonus -3). He may choose a martial beast animal companion if desired.

A greenrunner may teach her companion hunter’s tricks from the skirmisher ranger archetype as a standard hunter can.

This modifies the animal companion class feature.

Handler: At 1st level, the greenrunner gains Animal Empathy from the Beastmastery sphere as a bonus talent.

This replaces wild empathy.

Shared Magic (Ex): At 2nd level, as long as their animal companion is within line of sight, the greenrunner may treat them as being in range of any of sphere abilities that target one creature. In addition, whenever the greenrunner uses such an ability on himself, he may spend a spell point as a free action to have it affect his animal companion as well.

This replaces precise companion.